Everything Razer has announced at CES 2026

Razer arrived at CES 2026 with its most ambitious showcase yet, using the Las Vegas stage to outline a future in which gaming hardware, artificial intelligence, and developer tools sit within a single, connected ecosystem. 

Rather than focusing on one headline product, the company used this year’s event to introduce a broad mix of concepts, wearables, controllers, and AI platforms designed to reshape how games are played, built, and experienced.

Leading that vision is Project AVA, an evolution of Razer’s AI esports coach into a fully fledged animated desk companion.

Now featuring a 5.5-inch display, adaptive personality, and PC Vision Mode, AVA is positioned as a digital partner that extends beyond gaming into everyday productivity. Razer says the system can respond contextually to what’s happening on screen, offering guidance and interaction that feels less like a tool and more like a persistent assistant.

The project is already open for reservations in the US, suggesting it may be closer to reality than previous Razer concepts.

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Wearable AI is another major pillar of Razer’s CES strategy, highlighted by Project Motoko. Built around Snapdragon platforms, the headset concept integrates dual first-person cameras, intelligent audio feedback, and multiple microphones to create augmented AI awareness.

While gaming remains part of the pitch, Razer is also positioning Motoko as a broader productivity and development device, capable of capturing human point-of-view data for robotics training and AI model development. It’s a clear signal that Razer sees wearables as more than accessories, instead treating them as data-rich computing platforms.

Behind the scenes, Razer is also expanding into AI development hardware and software. The new Razer Forge AI Developer Workstation is designed for local-first AI workflows, promising secure, on-device performance without subscription requirements. Supporting workstation-class CPUs, professional GPUs, and large memory bandwidth, it’s aimed at researchers and developers training and running models at scale.

Alongside it sits Razer AIKit, an open-source platform that allows developers to fine-tune and deploy large language models locally, with automatic GPU discovery and cluster management. Razer is leaning heavily into openness here, making AIKit fully available on GitHub.

On the consumer side, Razer hasn’t ignored traditional gaming hardware. The Razer Wolverine V3 Bluetooth makes its debut as what the company claims is the world’s fastest wireless gaming controller. Developed in partnership with LG, it’s designed for cloud gaming on large-screen TVs, with ultra-low latency Bluetooth, integrated TV controls, and a layout aimed at competitive play from the couch rather than a desk.

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Comfort and immersion round out the lineup. Project Madison is a new multi-sensory gaming chair concept that combines haptics, spatial audio, and RGB lighting to synchronise physical feedback with on-screen action. Meanwhile, the Iskur V2 NewGen refines Razer’s existing chair design with improved ergonomics, cooler materials, and a new lumbar support system intended to support longer gaming sessions without fatigue.

Taken together, Razer’s CES 2026 announcements show a company increasingly focused on ecosystems rather than individual products.

From AI companions and wearable intelligence to developer platforms and living-room gaming gear, Razer is laying the groundwork for a future where gaming hardware adapts, responds, and evolves alongside its users — and where AI is woven into nearly every part of the experience.

The post Everything Razer has announced at CES 2026 appeared first on Trusted Reviews.

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